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Hume Results PDF Print E-mail

 

Figures

 

File
 TitleDescription

 

Videos

 

File
Description

 

Textual Results

The result files describes the modeled system at time step 10.000. The probabilities to get a possible partner's trustworthiness wrong changes from 0 to .25 in steps of 0.05. The model has two such probabilities: One for local (p_wrong_local ) and one for market interactions (p_wrong_market) and it is assumed that p_wrong_local >= p_wrong_market. For each combination of these two probabilities there are 20 repetitions. Note: in files to type 1-4 these parameters are not present since agents behavior on trust is determined exogenously. Thus these files contain only 20 lines while files of type 5 (the "Series10000" files) have 20 lines for each combination of getting your partner's trustworthiness wrong, i.e. 15 * 20 lines.

The file names (see the .zip files below) furthermore contain information on how many agents ("A"), neighborhoods ("N") and types of problems ("P") were chosen by me. For example "TrustMA500N10P50" contains results from simulations in which agents trust on the market, distrust in neighborhoods given that we have 500 agents, 10 neighborhoods and 50 types of problems.

File
Description
 generaldistrust.zip Simulations in which agents generally distrust.
 generaltrust.zip Simulations in which agents generally trust.
 trustmarket.zip Simulations in which agents trust on the market but distrust in neighborhood interactions.
 trustneighborhoods.zip Simulations in which agents trust in neighborhoods but distrust on the market.
 series.zip Simulations in which agents trust behavior is not determined but evolves according to a success-driven learning.

 

Publications

  1. Hegselmann, Rainer und U, Krause. 2002. Opinion Dynamics and Bounded Confidence. Journal of Artifigial Societies and Social Simulation. 2002, Bd. 5, 3.
 
Multi-Scenario World Description PDF Print E-mail

 

 Model name:   Multi-Scenario World
 Model title:
  Norm Recognizers acting in a Multi Scenario World
 Replicated model?
  Yes
 Keywords:  Agent Architecture, Normative Agent, Norm Recognition Module, Simulation
 Model authors:
  Marco Campennì, Giulia Andrighetto, Federico Cecconi, Rosaria Conte
 Programming language?  Matlab

 

In our simulation model, the environment consists of four scenarios, in which the agents can produce three different kinds of actions. We define two context specific actions for every scenario, and one action common to all scenarios. Therefore, we have nine actions. Each of our agents is provided with a personal agenda (i.e. a sequence of contexts randomly chosen), an individual and constant time of permanence in each scenario (when the time of permanence is expired, the agent moves to the next context) and a window of observation (i.e. a capacity for observing and interacting with a fixed number of agents) of the actions produced by other agents. Agents are also provided with the three-layer architecture described above, necessary to analyze the received information, and a normative board in which the normative beliefs, once arisen, are stored. The agents can move across scenarios: once expired the time of permanence in one scenario, each agent moves to the subsequent scenario following her agenda.


DOCUMENTATION

1. Purpose

The Model aims to show the effects of the norm recognition module use in a multi scenario world.

2. State variables and scales

World: four different scenarios defined by 9 types of actions (2 scenario-specific + 1 common action); Agents: norm recognition module implemented by a three layers architecture + a normative board.


3. Process overview and scheduling

Agents are randomly paired at each time tick and they exchange messages; they can process received information to generate new normative beliefs (that will affect their future actions, i.e. the subject of future messages)


4. Design concepts

 

  4.1 Emergence

 The convergence to a single normative belief can emerge

 4.2 Adaptation


 4.3 Fitness


 4.4 Prediction


 4.5 Sensing

 Agents exchange messages defined by a modal, a subject, a sender and an addressee.

 4.6 Interaction

 Agents are randomly paired at each time tick

 4.7 Stochasticity

 A stochastic approach to initialize the modals sent at the beginning of the simulation (when agents have no normative beliefs in their minds) is used

 4.8 Collectives


 4.9 Observation


5. Initialization

Agents properties are randomly initialized (agenda, time of permanence)

6. Input


7. Submodels

 
Multi-Scenario World Results PDF Print E-mail

 

Figures

 

File
 TitleDescription
 Figure 1
 Social input  
 Figure 2
 The norm recognition module (in action) On the right side of the figure, from the bottom the Input and the two layers of the module (layer 0 and layer 1) plus the normative belief (generated or recognized); on the left side, the normative board. Vertical arrows in the block on the right side indicate the process regulating the generation of a new normative belief. The input action ( alpha) can match with a norm present in the normative board (see the arrows path on the left side of the figure); or a new normative belief can be formed if the agent receives an input action ( alpha) (at least one time as deontic or normative valuation) for a given number of times (as fixed by the normative threshold; see the arrows path on the right side of the figure). If the agent receives no other occurence of the same input action ( alpha), after a fixed time t action exits from the higher level and the process is finalized (see Exit).
 Figure 3/a  Number of agents Number of agents in each context runtime - with external barrier.
 Figure 3/b
 Number of agents Number of agents in each context runtime - without external barrier.
 Figure 4/a Overall number of new normative beliefs Overall number of new normative beliefs generated for each type of possible action - with external barrier.
 Figure 4/b Overall number of new normative beliefs Overall number of new normative beliefs generated for each type of possible action - without external barrier.
 Figure 5/a
 New normative beliefs generated runtime New normative beliefs generated runtime - with external constraint.
 Figure 5/b
 New normative beliefs generated runtime New normative beliefs generated runtime - without external barrier.
 Figure 6/a
 Number of performed actions Number of performed actions - case with barriers.
 Figure 6/b
 Number of performed actions Number of performed actions - case without barriers.
 Figure 7/a
 Convergence rate Convergence rate - case with barriers.
 Figure 7/b
 Convergence rate Convergence rate - case without barriers.
 Figure 8/a
 Number of performed actions Number of performed actions - case with barriers.
 Figure 8/b Number of performed actions Number of performed actions - case without barriers.
 Figure 9/a
 Convergence rate Convergence rate - case with barriers.
 Figure 9/b
 Convergence rate Convergence rate - case without barriers.

 

Videos

 

File
Description

 

Textual Results

 

File
Description
 results1 (.mat MATLAB 5.0 file)
 Results using parameter array: 100, 100, 4, 1, 3, 10, NR, ND, EB
 results2 (.mat MATLAB 5.0 file) Results using parameter array: 100, 100, 4, 1, 3, 10, NR, YD, EB
 results3 (.mat MATLAB 5.0 file) Results using parameter array: 100, 200, 4, 1, 3, 10, ND, EB
 results4 (.mat MATLAB 5.0 file) Results using parameter array: 100, 200, 4, 1, 3, 10, YD, EB

 

 

Publications

  1.  Campenni, M., Andrighetto, G., Cecconi, F., Conte, R. (2008) Normal = Normative? The Role of Intelligent Agents in Norm Innovation. ESSA 2008.
 
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